Monday 30 January 2012

Visual 2 - Time crisis 2

Visual style 2

Time crisis 2 [PS2] - 2001
Namco
Second in series
Perspective::
First person but static with no camera control. Most appropriate for arcade style shooter
Works well.



Feedback:
When being shot at bullets shown, when you are going to be hit red circle around shooter.. gives you time to duck. Bullet sounds.
If something is destructible it flashes..
Ammo goes down visually. So does health “ boxes” and credits.
Would add tactile feedback on guns.. recoil when firing (that’s just down to controller).



Characters:
Basic models, dressed like American undercover cops. Appropriate for type of game and year released. Basic graphics and animation [because of hardware].


NPC’s
Colour coded based on whether they carry ammo/what weapons they have. Look a little like ninjas not really accurate for the “realistic” style but its an arcade shooter so you don’t really care. The AI is poor... really poor but again if it was too smart the game would be very difficult due to lack of control over player.

Animations
NPC’s can run jump and even climb in some cut scenes. Animations look smooth from what i have seen. No real emphasis on lighting and shadows though.. this could be down to hardware restrictions again.

Saturday 28 January 2012

KZ3 - Visual Styles Podcast.

killzone 3 podcaast..

http://www.zshare.net/audio/989345092be012d9/


Screenshots:







Monday 23 January 2012

Visual Style - Super Paper Mario (WII)




Released:        2007 
Platform:         WII
Developer:      Intelligent Systems
Genre:             Platform

Graphics:

The graphics for the game are satisfactory for the type of game that it is. you can flip between 2D and 3D perspectives.

Visual Style:

The visual style is "Cel Shaded" where everything has a black line around it and "cartoony" looks, it uses a bright vivid colour palette.

The visual style stays consistent throughout the game. carrys a lot of charecteristics from the original mario games.