Monday 6 February 2012

Killzone 3 – Interaction model, game structure & story

Interaction Model:

KZ3 has two main control options,

Standard PS3 Controller:

This comes with two preset control layouts and some fine tuning options like look sensitivity and invert axis, these are the standard FPS controls used throughout the genre normally. This is the best way in my opinion as it allows a player to fluently pick up and put down games of the same genre. As FPS are generally fast paced you need to be concentrating on killing the enemy before being killed yourself as opposed to fumbling about not knowing how to throw a grenade, crouch or shoot. Therefore using a different control scheme can be detrimental to a games success if players could not adapt easily.



Alongside this you also have the option of playing with the PlayStation Move and Navigation controller. Couple this with the Sony Sharpshooter and you have a totally different style of gameplay that has been thought through and works with all of the appropriate buttons easily accessible. It turns the game into more of an "arcade" style shooter. It is difficult to begin with but with some practice it is a really good addition to the game and in my opinion not just a gimmick as I think Sony wanted to showcase the Move's capabilities.

Playing Options:

Alongside the single player campaign (with split screen capability) and various difficulty levels KZ3 has an extensive multiplayer with four main game modes:

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Guerrilla warfare:


The objective is simple: kill the enemy. The faction that takes out a determined number of enemy troops, or the most enemy troops before the time runs out, is the winner.


Warzone

Warzone features missions that change every time you play. The missions are:


  • Assassination
  • Search & Destroy
  • Search & Retrieve
  • Capture & Hold
  • Body Count

Operations

A new multiplayer game type that delivers a cinematic, story-based game play experience, Operation sees the ISA and the Helghast battle for control of specific objectives over the course of three missions. The missions are:


  • Search & Destroy
  • Capture & Hold
  • Search & Retrieve

Botzone

Botzone is an offline multiplayer mode ideal for players looking to get to grips with the controls, the weapons or the map layout before going up against live opponents.


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You are also able to choose a multiplayer "career" or class with different abilities such as: Infiltrator, medic, engineer, marksman and tactician. Eight standard (not inc DLC) multiplayer maps showcase the different harsh alien environments and the use of vehicles such as Exoskeletons and Jetpacks provides more than enough to get lost in. Not taking into account the single player campaign. I actually bought the game just on this basis and have only played the campaign through once on "hard" but have lost hundreds of hours to the multiplayer experience. These game modes are common in FPS today and are somewhat of a genre characteristic but with its own spin on things. This gives players what they want and expect from a modern FPS. The only thing that is missing from KZ3 and will hopefully be added in KZ4 is System-Link and Online co-op modes as the only co-op mode is split screen this is a feature that may be missed by FPS veterans.

Jetpacks


Inside an Exo


Game Structure and Story:

KZ3 single player campaign is has approximately 6 hours of game play dependant on your experience and the difficulty level.

Level 1 Overview:

Approx Time: 15mins



Narrative

In the opening cinematic the game picks up 6 months after KZ2 ended when the ISA killed "Visari". The new leaders of the Helghast are in power and Admiral Orlock is giving a rally speech to all of the Helghan troops. Spurring the start of the fight back against the ISA.

The setting changes to the Helghast "Deep South Facility", where you and 3 other Helghan soldiers have arrived back at the base and you must sign in, you are then assigned to weapons testing. You make your way to the range, on the way a prisoner transport ship arrives and two prisoners are offloaded by helghan soldiers, you then proceed and complete the weapons testing programme.

After completing weapons testing you are told that Chairman Stahl wants you in the broadcast room immediately, so you head there, when you arrive you are told that you are the executioners. Stahl proceeds to do a broadcast, planning to perform a live execution of "Narville" who helped the ISA kill Visari in KZ2.

As you step forward to do the execution you turn the gun at Stahl and take off your helmet revealing that you are actually Sgt Thomas "Sev" Sevchenko, The main protagonist from KZ2. a twist on the way the player thought the game was going. In level 2 you then go back six months.

The story for the game is OK for a FPS, as the genre tends not to have a too complex storyline as it's geared more towards the game play. Like in any game it has its high and low points, for example the first level storyline is good with the twist of direction, and the ending leaves the game wide open for another sequel. but at some points (maybe the third level) in the story goes a bit thin before picking up again, but i would expect this from a game. For me the story in KZ3 is spot on, it keeps you engaged enough to keep playing but is not so complex that it detracts from the point of a FPS (action & bloodshed) so therefore i would not change anything in the storyline as it gives the players what they have come to expect from a FPS.


[** http://www.killzone.com/kz3/en_GB/thegame-overview/multiplayer/game-types.html]

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