Monday 6 February 2012

Killzone 3 - Visual Styles 2

Perspective:

Being a First Person Shooter it goes without saying that the best perspective is First Person (looking through the eyes of the charecter). in KZ3 it works really well and there are no problems with it. it works as you would expect a FPS to.




Feedback:

KZ3 has lots of feedback, visual, audio and tactile. it sticks to the main genre charecteristics of feedback and has all that you would expect of a FPS. areas of the game that the feedback works particularly well in include:

When Shooting:
Audio: gunshot (dependant on type of gun)
Visual: bullet leaves gun in direction of crosshair
Visual:  gun animates "firing"
Visual: ammo stocks deplete
Visual: crosshair turns red when targeting enemy
Tactile: controller vibrates

When Being Shot:
Audio: Gunshot (from direction)
Audio: hit/miss sound (bullet flies past of sound of being hit)
Visual: bloodsplatter on screen (red indicator of direction of shot)
Visual: health % depletes
Tactile: Controller vibrates

When Reloading:
Audio: reloading sound
Visual: player reloads gun
Visual: ammo reserves deplete

I could be here forever listing when each type of feedback is triggered but here is a gameplay video that shows all except tactile feedback.

http://www.youtube.com/watch?v=noiGjbWhEOU

The feedback works really well for the type of game as it sticks to all of the genre charecteristics, i think adding any more feedback would be overkill as it works well where it is needed.

Charecters:

The main protagonist is Sergeant Tomas "Sev" Sevchenko who you play as throughout KZ3. he was also the main protagonist in KZ2 but not in the original. he is dressed in the ISA military gear which has been the same throughout the series, wearing military gear/armour is a genre charecteristic so it works well with the game and it has a sci-fi twist to it with glowing blue parts.




the only time you see the charecter is through cutscenes and therefore the animations have been extensively worked on with no glitches that i could see.

NPC:'s

There are 3 ally NPC's that work with you as part of your squad. Rico, Narville and Jammer. all are dressed in the same grey/blue squad gear and animate well. the AI is ok. they do not really do much damage as thats down to the player but they do run alongside you and draw some attention away. i have also never experienced them getting stuck as opposed to npc's in other games i have played. they work well  for the type of game:


 


Enemy NPC's all are wearing the same "Helghast" armour but with a variation dependant on thier weapon (see image below). AI is good and makes the game challenging (especially on high difficulty levels). they act as any enemy in a FPS should and do everything in there power to elimanate you. i have not seen any bugs or glitches of them getting stuck and overall they work really well.





all NPC's have the standard animations, running jumping shooting falling and even climbing in parts. the animations all work smoothly and are triggered in correct parts. the charecter model also interacts with the world well leaving its own shadow but also being affected by the lights/shadows of the environment.

I have a real passion for KZ3 because of how good it looks and how well executed the whole game is.

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